This structure fit neatly into what we needed for the offlining work. A new serverless repo was created for generating the Native AOT DLL files. The repo contains a core project that depends on the pre-existing library projects allowing for code reuse. Individual platform projects were created for handling all the custom build and linking logic required for Windows as well as each supported console.
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This is all very tedious, formulaic, and difficult to write, so it is typical to generate this glue automatically using tools like embind or wasm-bindgen. This streamlines the authoring process, but adds complexity to the build process that native platforms typically do not require. Furthermore, this build complexity is language-specific; Rust code will require different bindings from C++ code, and so on.