The Galaxy S26 is faster, more expensive, and even more chock-full of AI

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(三)违反国家规定,对计算机信息系统中存储、处理、传输的数据和应用程序进行删除、修改、增加的;

Дарья Устьянцева (редактор отдела «Мир»)

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In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.

Lets you test multiple ideas in a single experiment instead of having to perform many individual tests over a long period

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